The game industry is immature. As an industry, we just haven’t hit our stride. We still rush licensed fluff out the door in a year and some change instead of a fully fleshed out three year title. We still crunch for insane hours, yet we’re paid less than our more stable software engineering compatriots over in normal product development. It still sometimes feels like we’re a bunch of guys making games with violence, boobs, and blood just so we can see violence, boobs, and blood. We’re still evolving. Warning: This post may be inspired by personal experience.

At my current company, we don’t crunch often. However, you may have noticed quite a bit of silence. If you’re at a game company or into games you may also have noticed the correlation between that and E3. Yes, correlation is causation in this case. I’m not bitter or anything. Crunch was pretty light, especially compared to other game companies, and I was mostly staying at work late the other week only due to the time zone difference between Austin and Los Angeles, where the convention was held. My friends were not so lucky. We all know the tales you hear about living at work can be true and for some of my friends, workload was heavy and stress levels were high. People were pretty grumpy. There were many complaints. I almost felt guilty.

This reminded me of an article I read about the game industry maturing. How long is it going to take for the game industry to mature? What happens when we do? As much as I yearn to make a really awesome game, I also yearn to play Ultimate Frisbee, and see my wife among other things. Although I’d be hard pressed to choose work over Ultimate, Ultimate has no say in the matter. Work can put the pressure on you. My wife, on the other hand, can voice her opinion. Apparently she wants to spend time together. Huh. Who’d have thought? It’s like she expected to see me. (I told her I wanted to make video games before we got married! Fair is fair, right?) If Rockstar San Diego is any indication, there are plenty of wives who agree. How come we don’t hear about the Steel Worker’s Union up in arms?

Can video games break out of this rut? The falsehood exists that crunch is an acceptable part of life. It’s less common to see a senior level developer actually be a senior citizen since they’ve all long burnt out on the industry. We tear through young blood for the meat of the development effort. Why? How much are people worth?

What happens when we as an industry mature, however? Movies take a year to make and we can’t and won’t lengthen that process. Can we make games faster? I doubt it. Either the team needs to somehow quadruple in size and we need to find some magic bullet project management techniques or we just need to stop rushing bad licensed material out the door.

Will crunch go away? Driven by milestones, we rush to show off our work. Will we be able to schedule with bugs and found work in the original estimate without bloating the schedule? (Can we just write games without bugs?) It’s a case of the devil you know. I can’t imagine a world void of crunch, but you can hope, right?

I’m going to cut this short because it’s sounding like a rant. My main point is this: can you imagine a “mature” game industry? What does it look like and what has improved?

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